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Nintendo's DigiPen Professorship Program

(Press Release)

REDMOND, Wash.--(BUSINESS WIRE)--Feb. 5, 2004--Nintendo and DigiPen Institute of Technology are pleased to announce that Nintendo is sponsoring a five-year professorship program at DigiPen.

The Nintendo Professorship of Video Game Technology is the first professorship of its kind offered by Nintendo in North America. Nintendo is proud to be the industry leader in supporting the academic side of the video game industry.

"Nintendo's sponsorship of a professorship at DigiPen shows its commitment to DigiPen and the industry," said Claude Comair, founder of DigiPen. "With Nintendo's generosity, we will be able to continue our ongoing efforts in expanding DigiPen's academic program to reach new heights."

"We are pleased to support DigiPen by sponsoring a professorship," said Jacqualee Story, executive vice president, business affairs of Nintendo of America Inc. "The industry is always looking for talented people who can take us to the next level, and this professorship will help strengthen DigiPen's dedication to its students and our industry."

Nintendo and DigiPen's relationship dates back to the formation of DigiPen Applied Computer Graphics School in Vancouver, British Columbia, in 1993. In 1998, in cooperation with Nintendo of America, DigiPen opened its Redmond, Wash., campus, making it the first school in the world to offer bachelor degree programs for video game programming. DigiPen Institute of Technology currently offers associate and bachelor of science degrees in real-time interactive simulation, a master of science degree in computer science, a bachelor of science degree in computer engineering, an associate degree in 3-D computer animation and a bachelor of fine arts degree in production animation. For more information about DigiPen, visit its Web site at www.DigiPen.edu.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy(R) Advance and Nintendo GameCube(TM) systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario(TM) and Donkey Kong(R) and launching popular culture franchise phenomena such as Metroid(TM), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

 

 

 

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