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NAMCO HOMETEK INC. TO BRING BATEN KAITOS TO NINTENDO GAMECUBE THIS FALL

 

(Press Release)

San Jose, Ca., (July 12, 2004) – Leading video games publisher and developer Namco Hometek Inc. announced today that the highly anticipated, epic role-playing adventure Baten Kaitos: Eternal Wings and the Lost Ocean will be available for the U.S. market in November 2004. Available exclusively for the Nintendo GameCube entertainment system, Baten Kaitos takes players on an incredible voyage to unlock the mystery of the lost ocean.

Amidst a world in crisis, at a time where the mighty continent and the once-vast oceans are a mere legend, players take the role of a guardian spirit that advises and guides Kalas, the story’s hero, throughout his expedition. The story unfolds as Kalas meets up with an unlikely companion, Xelha, and the two embark on a quest to overcome a conspiracy for power that threatens to lead the world to its final destruction. 

 

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Software companies worldwide have more than 120 Nintendo DS games in development. Nintendo alone is developing more than 20 titles, and in excess of 100 companies have signed on to create games for the new system. "The innovative functions make Nintendo DS a superior game device, while the chat feature and ability to detect other DS units make it a social device as well," says Ron Bertram, Nintendo of Canada's general manager.

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“The beautiful graphics, brilliant 3D character designs by Nakaba Higurashi and unique turn-based battle system sets Baten Kaitos apart from other games in the RPG genre,” said Rod Nakamoto, executive vice president of research and development at Namco Hometek Inc. “We’re looking forward to giving gamers the chance to experience the adventure first-hand when it hits the U.S. market this fall.”

Baten Kaitos features an intense and extraordinary “Magnus” card-based RPG battle and item system that allows players to capture the essence of certain objects, weapons and spells to reproduce them during combat, healing, solving puzzles and more. Additionally, the more than 1,000 types of “Magnus” cards can age through time: foods will ripen or rot and items will rust, gain or lose value with age. This fast-paced and intuitive battle system gives players a simplistic, yet in depth game play experience never before seen within the RPG genre.

Breathtaking graphics help illustrate the mystical nature of the game’s environments including a kingdom in the clouds protected by knights, a city of illusion that shifts between dimensions, a nation of rainbows protected by a magical shield and many other fantastic sub-worlds.

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