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Sims 2
Music Composer Announced
PC
(Press
Release)
REDWOOD
CITY, Calif., August 23, 2004 –
Electronic Arts (NASDAQ: ERTS) today announced that award-winning
composer Mark Mothersbaugh is the composer of the theme music for the
highly-anticipated simulation game, The Sims™ 2. Recently
honored with the BMI music award for Outstanding Career Achievement,
Mothersbaugh has been repeatedly recognized for his contributions to
film, stage and TV music. Now, his extraordinary talents and music will
be utilized throughout The Sims 2, t he sequel to the
best-selling PC game of all time.
Mothersbaugh
was a founding member of the influential rock group, Devo whose
chart-topping songs include the ‘80s electro classic Whip It! Since
leaving the band, Mothersbaugh has parlayed his avant-garde musical
style into the world of entertainment where he scored, composed or
directed the music for such films as Envy (2004), Confessions of a
Teenage Drama Queen (2004), Rugrats Go Wild (2003), Thirteen (2002), The
Royal Tennenbaums (2001), Rushmore (1999) and Happy Gilmore (1996) among
many other major works of film and TV.
“I’m
very excited to have had the opportunity to work on one the most
anticipated PC games of the year. The Sims 2 team is a very talented
group of people and working with them on creating music to fit their
innovative game was a true highlight for me,” said Mothersbaugh. “Computer
games are just another vehicle to express my creativity and allow my
fans to enjoy my music.”
“This
is a breakthrough moment in the evolution of musical composition for
games. If you want top quality production values, you need A-list
talent,” said Steve Schnur, Worldwide Executive of Music and Audio at
EA. “We hold our games to the same high standards that a major motion
picture studio would claim for a blockbuster film. We are thrilled that
Mark has lent his expertise to helping us deliver a dramatic, energetic
and playful score that will compliment the unpredictable world of The
Sims 2.”
In
addition to the theme music, Mothersbaugh’s score is featured
throughout key areas of the game. For instance, in Create-A-Sim, players
make their own Sims from a vast selection of facial features,
hairstyles, and outfits; while in the build and buy modes, players
create dream homes and design neighborhoods with the new building and
home furnishing options. For the first time, the game allows players to
control their Sims over an entire lifetime. With the ground-breaking
addition of genetics, Sims now pass their DNA down from one generation
to the next, giving the players a more vivid and in-depth Sims
experience. Set in a 3D world, it’s up to the player to take their
Sims from the cradle to the grave, fulfill their dreams and push them to
extremes in The Sims 2.
The
Sims™ 2 is rate T for Teen by
the ESRB with descriptors of Crude Humor, Sexual Themes, Violence and
will be in stores by September 17, 2004 under the EA GAMES™ brand.
###
ABOUT
ELECTRONIC ARTS
Electronic
Arts Inc. (EA), headquartered in Redwood City, California, is the world’s
leading interactive entertainment software company. Founded in 1982, EA
posted revenues of $2.96 billion for fiscal 2004. The company develops,
publishes and distributes interactive software worldwide for video game
systems, personal computers and the Internet. EA markets its products
under three brand names: EA SPORTS™, EA GAMES™, and EA
SPORTS BIG™. EA's homepage and online game site is www.ea.com.
More information about EA’s products and full text of press releases
can be found on the Internet at http://info.ea.com.
Electronic
Arts, The Sims, EA, EA SPORTS, EA SPORTS BIG and EA GAMES are trademarks
or registered trademarks of Electronic Arts Inc. in the U.S. and/or
other countries. PlayStation is a registered trademark of Sony Computer
Entertainment Inc. Microsoft and Xbox are registered trademarks or
trademarks of Microsoft Corporation in the U.S. and/or other countries.
Nintendo GameCube is trademark of Nintendo. All other trademarks are the
property of their respective owners.