|
(Press
Release)
Montreal,
Canada. Tuesday February 24, 2004 - Strategy First today announced great
news for all Jagged Alliance fans. Due to the overwhelming response for
Jagged Alliance 2: Wildfire, to be released in March 2004, SFI has
decided to include the source code for JA2 in the Wildfire box.
"The
decision was based on the incredible fan support that Wildfire has
generated," says Don McFatridge, President of Strategy First.
"We want to keep the Jagged Alliance community active so releasing
the source code that allows the modding community to alter the JA
experience to their liking was an obvious decision."
Jagged
Alliance 2: Wildfire will be available in retail stores in Q1 2004 for
$19.99 USD and it will include the original title Jagged Alliance 2. For
more information go to www.strategyfirst.com
Background
Story: Arulco's economy has completely collapsed and the country has now
become a base for international drug cartels. Export of precious metals,
which was the foundation of Arulco's economy, is now just a cover for
the extensive export of drugs into North America.
The
North American Drug Agency has been unable to affect the export of drugs
through regular diplomatic channels due to the cartels' influence and
has been forced to take more specific action to stop the drug trade. You
are sent in as a leader of a small band of hired guns, your mission: the
elimination of all key personnel of the Arulcan Government and, if
possible, the complete extermination of the drug cartels. If successful,
you will be hailed as heroes. If you fail, the Agency will deny all
knowledge of the operation.
Wildfire
includes modifications to all aspects of the original game. Changes were
made to all weapons, landscapes, structures, missions, enemies and the
AI. All elements within the game were altered to make it more realistic,
bringing it closer to real-life.
Real
World, Real Weapons, Real Enemies... REAL TROUBLE!
Features:
·
Improvements to all structures within the game to closer match real-life
facilities.
·
Added tall grass, bushes, stones, and trees to sections of the map which
were barren, which allows for better coverage for units and changes
combat tactics.
·
All military facilities have increased their defensive capabilities.
They have added mine fields, fences, watchtowers, perimeter lighting and
alarms.
·
All weapons have been rebalanced to better reflect real-life weapon
characteristics. · New weapons have been added:
·
USP Uzi UMP MP5A3 Mini-30
·
HK33 G36 MP7 MSG90 AN-94
·
RPK V-94 VAL VSS
·
And all existing weapons' graphics and sounds have been replaced to make
them more realistic.
·
The importance of sub-quests has been increased and now plays a major
role in the game's overall flow.
·
The Mafia has taken on a new role and is now part of the Arulcan order.
·
The number of enemies has increased and they are a lot smarter and more
ruthless this time around.
About
Strategy First
Strategy
First Inc. is a leading developer and worldwide publisher of
entertainment software for the PC. Founded in 1990, the company has
grown rapidly, publishing major games in the industry and simultaneously
developing its own in-house titles such as O.R.B., Disciples II, and
Nexagon: Deathmatch. After winning numerous awards for games such as
Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns
and Steel Beasts, Strategy First continues to push the gaming envelope
with its own groundbreaking titles, while maintaining its reputation as
a unique alternative for independent developers seeking to market their
games to a worldwide audience. Further information about Strategy First
and its products can be found at www.strategyfirst.com |