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E3: PS3 Notable Quotes

 

May 19, 2005

 

Sony has been busy over the last couple of days talking with the media about the upcoming PlayStation 3, and a number of things are coming to light.  One of the most noticeable things to come up, which will get a collective, "Whaaaaaa?" from the game industry is the possibility of the PS3 being released in North America before Japan.

 

In an interview with NBC, Kazuo Hirai, head of SCEA, hinted at the PS3 coming out on these shores first, a complete about face from the norm where Japan gets first dibs on new consoles.  "We haven't determined which territory we will go with first this time around just yet," he stated, continuing, "We will have to look at development and how things are coming along in terms of manufacture and all the other logistical things to determine which territory or multiple territories go first."

 

In a separate interview with Reuters, Mr. Hirai also took time to fan the flames on the "Xbox 1.5" sentiment that Sony PR has been pushing for the last little while, arguing how the Xbox 

360 isn't future-proof, while the PS3 is.  "It's a box made of future technology as opposed to Xbox 1.5, which seems to be a combination of things available today," he said, and when talk came up about being the first next gen console to market he added, "First to market doesn't necessarily guarantee anything in this market. Because if your only objective is to be first to market, you are missing the forest for the trees."

 

Also bringing some notable quotables to the table for Sony was SCEE VP of development, Phil Harrison, as he discussed a number of facets about the 

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PlayStation 3 with Gameindustry.biz.  The most important thing to come out of the interview was that the PS3 will apparently be much easier to develop for than the PS2 was, which will be a welcome change to developers if true, as the PlayStation 2 was notorious for being quite difficult to develop games on relative to its competitors.

 

Harrison went on to state, "PlayStation 3, I think, is going to be cheaper to develop for than the corresponding period of PS2 development. I know that's a fairly contentious statement to make, but there's a very good reason for that. When we announced the collaboration with NVIDIA, we just talked about them making a chip - actually, they don't make anything, they're a designer, and the RSX contains an NVIDIA-designed part, which gives us fantastic GPU capabilities. But what it also gives us, and this is actually the most important bit of it, is all the toolchain and CG pipeline that comes with it, which is a very well understood development pipeline in the PC community - and, yes, in the Xbox community, frankly."

 

 

 

 

 

 

 

 

 

 

 

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