Sony has been
busy over the last couple of days talking with the media about the
upcoming PlayStation 3, and a number of things are coming to
light. One of the most noticeable things to come up, which will
get a collective, "Whaaaaaa?" from the game industry is the
possibility of the PS3 being released in North America before Japan.
In an interview
with NBC, Kazuo Hirai, head of SCEA, hinted at the PS3 coming out on
these shores first, a complete about face from the norm where Japan gets
first dibs on new consoles. "We haven't determined which
territory we will go with first this time around just yet," he
stated, continuing, "We will have to look at development and how
things are coming along in terms of manufacture and all the other
logistical things to determine which territory or multiple territories
go first."
In a separate
interview with Reuters, Mr. Hirai also took time to fan the flames on
the "Xbox 1.5" sentiment that Sony PR has been pushing for the
last little while, arguing how the Xbox
360 isn't future-proof, while
the PS3 is. "It's a box made of future technology as opposed
to Xbox 1.5, which seems to be a combination of things available
today," he said, and when talk came up about being the first next
gen console to market he added, "First to market doesn't
necessarily guarantee anything in this market. Because if your only
objective is to be first to market, you are missing the forest for the
trees."
Also bringing
some notable quotables to the table for Sony was SCEE VP of development,
Phil Harrison, as he discussed a number of facets about the
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PlayStation
3 with Gameindustry.biz. The most important thing to come out of
the interview was that the PS3 will apparently be much easier to develop
for than the PS2 was, which will be a welcome change to developers if
true, as the PlayStation 2 was notorious for being quite difficult to
develop games on relative to its competitors.
Harrison went on
to state, "PlayStation 3, I think, is going to be cheaper to
develop for than the corresponding period of PS2 development. I know
that's a fairly contentious statement to make, but there's a very good
reason for that. When we announced the collaboration with NVIDIA, we
just talked about them making a chip - actually, they don't make
anything, they're a designer, and the RSX contains an NVIDIA-designed
part, which gives us fantastic GPU capabilities. But what it also gives
us, and this is actually the most important bit of it, is all the
toolchain and CG pipeline that comes with it, which is a very well
understood development pipeline in the PC community - and, yes, in the
Xbox community, frankly."