Los
Angeles, CALIF., May 16, 2005 - At a press conference held in Los
Angeles, California, today, Sony Computer Entertainment Inc. (SCEI)
revealed the outline of its PLAYSTATION 3 (PS3) computer entertainment
system, incorporating the world's most advanced Cell processor with
super computer like power. Prototypes of PS3 will also be showcased at
the Electronic Entertainment Expo (E3), the world's largest interactive
entertainment exhibition held in Los Angeles, from May 18th to 20th.
PS3
combines state-of-the-art technologies featuring Cell, a processor
jointly developed by IBM, Sony Group and Toshiba Corporation, graphics
processor (RSX) co-developed by NVIDIA Corporation and SCEI, and XDR
memory developed by Rambus Inc. It also adopts BD-ROM (Blu-ray Disc ROM)
with maximum storage capacity of 54 GB (dual layer) , enabling delivery
of entertainment content in full high-definition (HD) quality, under a
secure environment made possible through the most advanced copyright
protection technology. To match the accelerating convergence of digital
consumer electronics and computer technology, PS3 supports high quality
display in resolution of 1080p as standard, which is far superior to
720p/1080i.
With
an overwhelming computing power of 2 teraflops, entirely new graphical
expressions that have never been seen before will become possible. In
games, not only will movement of characters and objects be far more
refined and realistic, but landscapes and virtual worlds can also be
rendered in real-time, thereby elevating the freedom of graphics
expression to levels not experienced in the past. Gamers will literally
be able to dive into the realistic world seen in large screen movies and
experience the excitement in real-time.
In
1994, SCEI launched the original PlayStation (PS), followed by
PlayStation 2 (PS2) in 2000 and PlayStation Portable (PSP) in 2004,
every time introducing the latest advancement in technology and bringing
innovation to the interactive entertainment software creation. Over
13,000
titles have been developed by now, creating a software market that sells
more than 250 million copies annually. PS3 offers backward compatibility
enabling gamers to enjoy these enormous assets from PS and PS2
platforms.
PlayStation
family of products are sold in more than 120 countries and regions
around the world. With cumulative shipments reaching more than 102
million for PS and approximately 89 million for PS2, they are the
undisputed leaders and have become the standard platform for home
entertainment. After 12 years from the introduction of
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the original
PS and 6 years from the launch of PS2, SCEI brings PS3, the newest
platform with the most advanced next generation computer entertainment
technology.
With
the delivery of Cell based development tools that has already begun,
development of game titles as well as tools and middleware are in
progress. Through collaboration with world's leading tools and
middleware companies, SCEI will offer full support to new content
creation by providing developers with extensive tools and libraries that
will bring out the power of the Cell processor and enable efficient
software development.
Preparations
are under way for launch of PS3 and new generation software in the
spring of 2006. 1080p/720p/1080i: "p" stands for progressive
scan method, "i" stands for interlace method. 1080p is the
highest resolution within the HD standard.
"SCEI
has continuously brought innovation to the world of computer
entertainment, such as real-time 3D computer graphics on PlayStation and
the world's first 128 bit processor Emotion Engine (EE) for PlayStation
2. Empowered by the Cell processor with super computer like performance,
a new age of PLAYSTATION 3 is about to begin. Together with content
creators from all over the world, SCEI will accelerate the arrival of a
new era in computer entertainment." Ken Kutaragi, President and
CEO, Sony Computer Entertainment Inc..
Supporting
comments from third party developers and publishers (In alphabetical
order of company name)
"With
the new generation PlayStation platform, we can create "GUNDAM
WORLD" with the quality no one has ever imagined. The philosophy,
connecting millions of Cell together, makes reality get closer to the
world of SF films. We are delighted to share the vision of Ken,
ARCHITECT, Kutaragi." Shin Unozawa, Managing Director, Leader, Game
Software Group, President, Video Game Company, BANDAI CO.,LTD.
"The
PLAYSTATION 3 has us really excited! So much so in fact that we are
already working our hardest to get Devil May Cry 4 out for this new
platform. New hardware always yields more options for developers to
create exciting and fresh gameplay experiences. I believe that the PS3
is one piece of hardware that will test the mettle of our development
team and help us to create some of the most amazing games, limited only
by our imagination." Keiji Inafune, Managing Executive Officer,
Research & Development Division, Capcom Co., Ltd.
"Each
generation of PlayStation has made a dramatic improvement in how we
create and play videogames. PLAYSTATION 3 will be a breakthrough in how
the world experiences entertainment. EA is fully aligned with Sony
Computer Entertainment - we share their vision and applaud their
success. " Larry Probst, Chairman and CEO, Electronic Arts
"President
Kutaragi has thrown down a gauntlet. That gauntlet is called the
PLAYSTATION 3. We here at Koei have gladly taken up the challenge, and
are striving day and night to take full advantage of all the PS3's new
possibilities. Our goal is to combine cutting-edge technology with a
full range of artistic expression to deliver the ultimate form of
entertainment, and please people everywhere." Keiko Erikawa,
Chairman & C.E.O., KOEI Co., Ltd.
"With
the arrival of the next generation computer entertainment system
PLAYSTATION 3, I believe it will be possible for graphic expressions,
more beautiful than before, to coexist with more deep and evolved game
play which utilize the Cell architecture. I also have high expectations
for the evolution by the online features that will be enhanced. We will
utilize the features of the new platform and will strive to create
contents that will bring new excitement for our users world wide, so
please have high hopes for Konami. " Kazumi Kitaue, CEO, Konami
Digital Entertainment, Inc
"Each
time SCEI launches a console, the video games business moves to the next
level. With PLAYSTATION 3 it looks as if it might be time for
interactive entertainment to become, finally, the world's dominant
artistic medium. " Sam Houser, President, Rockstar Games (Take-Two
Interactive Software, Inc.)
"We
at Namco have used and will continue to use the advancements in
audio-visual technology to deliver games that are not only appealing to
the eyes and ears, but that stir emotions, speak to the heart, and
remain in players' minds for years to come. We are confident that the
PLAYSTATION 3 is an entertainment system that will enable us to do just
that." Shigeru Yokoyama, CT Company President, Namco Ltd.
Hisao
Oguchi, President and Chief Operating Officer, SEGA Corporation
"Next-generation hardware platforms will enable SEGA to create new
game concepts that offer more immersive interactive experiences. SEGA
continues to pursue the fusion of creativity and technology by
publishing only the best, more innovative content to gamers around the
world."
Yoichi
Wada, President, SQUARE ENIX CO., LTD. "Square Enix is extremely
honored to have had the chance to provide you with this technical
demonstration of what the Cell processor can bring to the PLAYSTATION 3
and the world of gaming. We are committed to fully backing SCEI's new
computer entertainment system and plans to bring the FINAL FANTASY
series to the PS3 are just beyond the horizon."
Yves
Guillemot, President and CEO, Ubisoft "Ubisoft was one of the first
major international developers to have its teams start focusing on next
generation consoles. We are looking forward to developing outstanding
games on Sony Computer Entertainment Inc.'s new system. Its powerful
features will help take the industry to an even higher level in the very
near future."
PLAYSTATION
3 Specifications
Product
name - PLAYSTATION 3
CPU
Cell Processor PowerPC-base Core @3.2GHz
1
VMX vector unit per core
512KB
L2 cache
7
x SPE @3.2GHz
7
x 128b 128 SIMD GPRs
7
x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total
floating point performance : 218 GFLOPS
GPU
RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to
1080p) x 2 channels Multi-way programmable parallel floating point
shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System
Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) +
15GB/s (read) SB 2.5GB/s (write) + 2.5GB/s (read)
System
Floating Point Performance 2 TFLOPS
Storage
HDD Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1 CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output
x 2) Wi-Fi IEEE 802.11 b/g Bluetooth Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7) USB2.0 (wired) Wi-Fi (PSP) Network (over IP)
AV
Output Screen size 480i, 480p, 720p, 1080i, 1080p HDMI HDMI out x 2
Analog AV MULTI OUT x 1 Digital audio DIGITAL OUT (OPTICAL) x 1
Disc
media read only CD PlayStation CD-ROM PlayStation 2 CD-ROM CD-DA
CD-DA (ROM), CD-R, CD-RW SACD SACD Hybrid (CD layer), SACD HD
DualDisc DualDisc (audio side),DualDisc DVD side) DVD PlayStation 2
DVD-ROM PLAYSTATION 3 DVD-ROM DVD-Video DVD-ROM, DVD-R, DVD-RW,
DVD+R, DVD+RW Blu-ray Disc PLAYSTATION 3 BD-ROM BD-Video BD-ROM,
BD-R, BD-RE