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Sammy
Studios Announces Guilty Gear Isuka
(Press
Release)
Sequel
Brings 4-Player, New Characters and Customization to Acclaimed Fighter
Series, Due on PlayStation®2 in Q4 2004
FOR IMMEDIATE RELEASE
CARLSBAD, Calif.- March 3, 2004- Sammy Studios Inc., a developer,
publisher and global distributor of interactive entertainment content,
today announced that the sequel in the critically acclaimed Guilty Gear
fighting series is coming to Sony PlayStation 2. Developed by Arc
System Works and due out in the fourth quarter of 2004, Guilty Gear
Isuka promises to raise the bar on the 2D fighting game genre, one
arguably set by its own predecessor Guilty Gear X2. The 2003 PS2
game Guilty Gear X2 has become one of the highest rated 2D fighters of
all time, based on game review scores aggregated by GameRankings.com.
Guilty Gear Isuka delivers the same trademarks that made the prequel a
hit, such as superb character design, high-resolution 2D graphics and
lightening-fast gameplay, while introducing new characters, new arenas
and a number of franchise firsts. This game is not yet rated.
"Guilty Gear is currently at the forefront of 2D fighters,
propelled in part by hardcore fighter fans who recognize it as an
evolution of the genre," said Tim Pivnicny, senior VP of Sammy
Studios, Inc. "In Guilty Gear Isuka we want to satisfy
existing fighter fans with new content and never-before-seen
innovations. We also want to reach out to mainstream fans to show
them that, right now, the envelope in fighting games is also being
pushed in two dimensions."
In addition to new characters and content, Guilty Gear Isuka introduces
4-player, letting players brawl in 2-on-2 fighting or play 4-player
co-op against computer A.I. The new title will also
introduce a new mode for character customization, allowing players to
earn points to buy new moves and combos for their characters as well as
change their appearance. Guilty Gear Isuka adds 3 new
playable fighters for a total of 23 characters, bolstering what is
recognized as one of the most unique rosters of any fighting series.
Additional features and improvements to the sequel include a
side-scrolling Action Game Mode, all-new arenas and a refined Survival
Mode. Returning are the series' standout trademarks, including its
tremendous attention to detail in its combat system, character design,
character animation and background graphics.
Guilty Gear Isuka also delves deeper into the unique Guilty Gear
universe. The series is set in a skewed world where science and
technology are deemed the source of conflict and are outlawed.
Soon however a new reason for discord arises with the discovery of a new
form of energy, one ultimately applied to create horrible new weapons
called "Gears." These devastatingly powerful soldiers,
made by fusing human and animal DNA, declare war on mankind. What
ensues is a hundred year war, and the birth of a fighting tournament
designed to find humans skilled enough to thwart the Gear threat.
Guilty Gear's engaging premise and characters are the work of Daisuke
Ishiwatari.
(c) Sammy 2004/1998-2004 ARC SYSTEM WORKS Co., Ltd. Published by Sammy
Studios, Inc.
"PlayStation" and the "PS" Family logo are
registered trademarks of Sony Computer Entertainment Inc. All other
trademarks and trade names are the properties of their respective
owners.
###
About Sammy Studios, Inc.
Sammy Studios was founded in 2002 as the global videogame development
and publishing subsidiary of Sammy Corporation. Sammy Studios is
responsible for internal and external videogame development and
publishing business in North America and Europe. The company's
headquarters is a state-of-the-art development complex in Carlsbad,
California, with an office in Los Angeles handling licensing and
business development. Later this year Sammy Studios will release its
first internally developed videogame, along with the biggest portfolio
of externally developed games ever to be published under its brand.
The company is a wholly-owned subsidiary of Sammy Corporation of Tokyo,
Japan, an entertainment and amusement conglomerate with projected
earnings in 2003 of $2 billion and one of the top-rated companies traded
on the First Section of the Tokyo Stock Exchange. For more information,
please visit www.sammystudios.com.