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Iron
Phoenix to Support Xbox Live
Xbox
(Press
Release)
CARLSBAD,
CA - SEPT 23, 2004 - Sammy Studios, Inc., a developer and publisher of
interactive entertainment content, today announced that "Iron
Phoenix" will support Xbox Live(TM) 3.0 when it releases in the
first quarter of 2005. "Iron Phoenix," the first-ever
16-player online fighting game, will incorporate features built into the
latest iteration of Xbox Live that allow players to form teams as well
as organize and host tournaments. These features are ideal for
"Iron Phoenix," a video game that combines squad-based play
and strategies traditionally found in online first-person shooters with
fighting game-style melee combat. Developed by InterServ
International, Inc. exclusively for the Xbox(R) video game system from
Microsoft Corp., "Iron Phoenix" has an MRSP of $49.99 and is
not yet rated.
"Gamers should be ready for unprecedented single and multiplayer
experiences with 'Iron Phoenix,' a game that combines two very popular
genres to introduce an entirely new form of game play," said Tim
Pivnicny, senior VP of sales and marketing, Sammy Studios, Inc.
"Iron Phoenix" introduces team-based fighting for up to 16
players battling it out simultaneously in massive indoor and outdoor
arenas. Players engage each other in melee combat using a fight
system where moves and combinations are dictated by weapons rather than
characters. "Iron Phoenix" offers nine weapons, each
with a unique arsenal of powerful strikes, special moves, range attacks
and combinations. The game brings a new element to the fighting
game experience with play modes that rely on team strategy and
cooperative combat, featuring such abilities as combos strung together
between team members or multiple opponents engaged by a single
character's combo attack. "Iron Phoenix" incorporates
fight styles from Kung-Fu and other weapons-based martial arts, and
takes inspiration from popular films of the genre by adding superhuman
techniques and wire-fu. "Iron Phoenix" also offers a
single-player adventure where players can uncover weapons, characters
and environments, and experience the game's rich premise set in a
mythical China and inspired by popular martial arts epics.
"The game's online multiplayer mode is designed to be
team-oriented, very much like popular online FPS games, yet 'Iron
Phoenix' is a fighter at its heart," said Tim Hess, producer on
"Iron Phoenix," Sammy Studios, Inc. "We know that
'Iron Phoenix' is going to foster intense competition, and therefore we
have always thought it essential to make performing tasks like creating
clans and populating and hosting tournaments as easy as possible.
Xbox Live 3.0 features facilitate this, letting players get to what
matters most - experiencing 3D fighting on a battle scale with 15 other
players."
"Iron Phoenix" will incorporate nearly all Xbox Live 3.0
features into its own online feature set. Xbox Live 3.0 offers
team and messaging features that allow players to easily form clans and
communicate among clan members. "Iron Phoenix" will
allow players to form their clan and assign it a special gamer tag so
that all members are automatically recognized. Clan members can
then use Xbox Live 3.0 messaging features to send updates to existing
teammates and even hold try-outs and interviews to qualify new members.
"Iron Phoenix" will also support video messaging for those
equipped with web cams. For competitions, "Iron Phoenix"
will let clans organize and host tournaments for up to eight teams, with
challengers and their statistics, as well as tournament results tracked
through the Xbox Live service.
"Iron Phoenix" follows the fate of a set of powerful weapons
created from shards of a massive meteor. A legend claiming
absolute power to anyone who controls all the weapons becomes the
thunder portending a storm; a call to arms for the greatest warriors to
gather for the final decisive battles. More information on
"Iron Phoenix," including downloadable art, screenshots and
videos, is available at the game's dedicated web site www.ironphoenix.com,
and at the "Iron Phoenix" community at http://forums.sammystudios.com.