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Havoc on PSP(Press Release) San Jose, California, March 24th 2004 - 2004 Game Developer's Conference- Havok, the gaming industry's leading supplier of real-time physics solutions, announced today that it will support PSPTM, the recently announced platform from Sony Computer Entertainment Inc. Havok will be porting and optimizing the Havok Physics Engine for PSPTM and will be working closely with game title developers to ensure the Havok solution meets the needs of game software production on PSPTM. "PSPTM is an incredibly exciting platform for
Havok. It will be great to port to PSPTM which has the power to leverage Havok's collision detection and game dynamics products. Our experience of delivering solutions on existing game consoles, including Playstation®2 computer entertainment system, gives us confidence that we will soon be providing a really compelling solution for game title developers on this new platform." Dr. Steven Collins, Chief Technology Officer Havok. |
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About Havok |
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detection, rigid body physics,
character controller, vehicles, ragdolls and bone dynamics. The Havok 2 dynamics engine is easily integrated with all third party and in-house rendering engines including
RenderWare, Unreal, Gamebryo, and Source and is optimized for PlayStation®2,
XboxTM, GameCubeTM and the PC. Over 70 top game developers such as EA, Ion Storm, Nihilistic, Pandemic, People Can Fly, Red Storm, Remedy, Sammy, Sega, Shiny, SCEE Cambridge, Turbine, VUG and Z-Axis have licensed Havok 2 for their titles. |
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