![]() |
|
|
PC | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox 360 | Retired: GBA | GameCube | Xbox |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
NPD Reports Strong Online Console Game Sales(Press Release) PORT WASHINGTON, N.Y.--(BUSINESS WIRE)--March 24, 2004--According to leading marketing information provider, The NPD Group, U.S. retail sales of online-capable console video games exceeded $1 billion in 2003, a 167 percent increase over 2002. The number of units sold in 2003 exceeded 23 million, a 182 percent increase over the previous year. Since the category's introduction in 2000, online-capable console video games have sold over 33 million units, bringing in over $1.5 billion. Almost all of the growth in the online-capable console game category has occurred in the past two years. Sales of these games, which include titles for Sony Corp.'s Playstation 2, Microsoft Corp.'s X-Box and Nintendo Co. Ltd.'s
GameCube, have seen the majority of sales in the shooter and sport games super genres, with sport games leading the charge. In 2002, sport games commanded 69 percent of the online-capable video games market, while the shooter genre captured 22 percent. In 2003, sport games claimed 51 percent of the market, while shooter games remained at 22 percent. However, other genres began forming the online-capable video games landscape in 2003 with racing games taking 15 percent and role playing games taking 4 percent. |
|
||||||||
|
With every new year comes renewed hope from developers working to bring their online worlds into the homes of console gamers. And though a lot of money goes into the development of online video games, most software developers are careful to offer both online and offline gameplay options with every title, which in turn gives the consumer the final word on how the game is to be played. |
Advertisement
|
|||||||||
|
games does not
mean that the masses are moving to online gameplay," said Richard
Ow, senior industry analyst, The NPD Group. "In some cases, consumers aren't necessarily aware they're buying games with online capabilities, but whether they're aware or they aren't, the onus falls in the laps of the software developers to provide games with multiple playability features." |
||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanaticscs- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - I Heart Dragon Quest - - Mario-Kart.net - - MMOHut - - Online Casino Advisor - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2010 The Armchair Empire. All game and anime imagery is the property of their respective owners. |