X
'05 Conference, Amsterdam (October 5, 2005) -- Eidos Interactive,
one of the world's leading publishers and developers of entertainment
software, today formally announced that Lara Croft Tomb Raider: Legend
is in development for both the Xbox 360T and the Xbox® video game
system from Microsoft. Delivering new gameplay content and unbelievable
visuals that take full advantage of the new hardware system, Lara's
premiere Xbox titles are grounded in the series' tomb raiding roots.
Created by Crystal Dynamics with senior designer Toby Gard, Lara's
original creator, the game is slated for simultaneous release on both
Xbox platforms in Spring 2006.
"The
Xbox 360 is a perfect partner to the ultimate video gaming heroine, Lara
Croft," said Matt Gorman, senior brand manager for Tomb Raider:
Legend. "The Xbox 360 enables us to
make
the Tomb Raider experience realistic and immersive in next generation,
high-definition worlds like never before."
Crystal
Dynamics exploits the power of the Xbox 360 with its newly created
graphics system for Tomb Raider: Legend. With support for real-time per
pixel lighting, shadows and normal-mapping among other improvements, the
Tomb Raider world has never been as lifelike. Gamers will be dazzled
with hardcore adventure and exploration as well as organic environment
and physics-based puzzles within an incredibly
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detailed
world. The Xbox 360 brings to life a new sense of awe and wonderment in
stunning and immersive environments. Xbox 360 demonstrates Lara's
intricately animated expressions, fluid movement and realistic
abilities, equipped, of course, with state of the art gear and weaponry.
"My
original vision for Lara can nearly be realized with the muscle of the
Xbox 360," said senior designer at Crystal Dynamics, Toby Gard.
"The stunning graphics and scope of how Lara can move and interact
with her surroundings on the Xbox 360 will be astounding."