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Quazal to Provide Xbox 360 Middleware

 

(Press Release - Xbox 360)

 

MONTRÉAL, CANADA, (September 28th, 2005) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, announced today that Quazal Net-Z and Quazal Rendez-Vous will fully support the Xbox 360Ô.video game and entertainment system from Microsoft.

 

“Quazal has established a strong reputation in the games industry, providing cutting-edge multiplayer technologies to triple-A titles such as Splinter Cell: Chaos Theory on the Xboxâ” said Tracey Frankcom, program manager, Xbox Tools and Middleware. “We are delighted to have Quazal on board for Xbox 360 to ensure that game developers producing online titles for the platform will be able to depend on Quazal’s award-winning products.”  

“The Xbox is acknowledged to be a great online platform on the market, thanks to the Xbox Liveâ strategy. With Xbox 360, Microsoft is going even further, and I believe gamers 

worldwide will flock online to try and, ultimately, adopt the newest online functionalities.” said Martin Lavoie, Chief Technology Officer at Quazal. “Furthermore Microsoft is opening the Xbox Live experience for game developers and publishers to unleash their creativity. Using a flexible lobby solution such as Quazal Rendez-Vous will unleash loads of new features and functionalities that would otherwise be too complex to implement.”

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Quazal Net-Z for Xbox 360 is now available to interested Xbox 360 developers.  Quazal Rendez-Vous will be available later this year for Live titles on Xbox 360 as hosted services with guaranteed uptime. Interested parties should contact Quazal at info@quazal.com to set up an evaluation of either product.

 

About Quazal

Quazal is the leading supplier of multiplayer middleware solutions for the entertainment industry. World-class publishers such as Atari, Capcom, Crave, Eidos, JoWooD, THQ and Ubisoft are joining the ranks of dozens of studios and independent developers that use Quazal’s products to propel the next generation of multiplayer games. In 2000, Quazal revolutionized network programming by rendering obsolete the traditional packet/socket paradigm. Programmers now have access to network-aware C++ objects that automatically synchronize themselves across any possible topology: client/server, peer-to-peer or hybrid. More recently, Quazal launched a fully featured lobby service, widely regarded as the most innovative and flexible offering on the market. Quazal's products are currently available for "PlayStation®2", "PlayStation®Portable", Xbox®, Xbox 360Ô, Windows®, Pocket PC, and Linux. For more information and demonstrations visit http://www.quazal.com.

 

 

 

 

 

 

 

 

 

 

 

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