Bartek Paul is a legendary name in the field of game design. With several worldwide #1 hit games under his belt. He was part of the design team that created the legendary virtual world of Ragnarok Online from his studio Gravity Interactive. With such a huge success, Bart and his team became overnight sensations in the world of the online gaming community.
Before working for Gravity, Bart was a programmer for a bank on Wall Street. After spending a few years there and seeing no more room for his personal growth, he decided to change careers and went back to what he loved doing back in college. As a college senior Bart was already an amazing animation editor and enjoyed putting together games on his old computer just to impress his friends. After college, though, he got an offer to work as an intern at a Wall Street bank and worked there until he got tired of the old routine and quit.
When he applied for a job at Gravity Interactive, they were a bit sceptical because of his lack of experience. He convinced them that he could do well if they hired him. And convinced them he did.
NA: Hey Bart! Nice to have this short talk with you. What is your biggest influence as a designer?
BP: Hi! Well, my biggest influence was my mother. As an only child, my mother gave me a lot of her time, attention. Really, anything a growing kid could ask for, I got. My mother was also good at design. She went to art school when she was younger. So at a young age, I was already familiar with some of the intricacies of art and design. When I got to high school, I was pretty much a fully-functioning design artist myself. I turned my attention to designing games just about then.
NA: You did not have formal training?
BP: No, not really. Everything I know about animation I taught myself. The internet is a great resource for learning. You just have to know where to look. And if you don’t know, ask. It’s very tricky to start, but once you get started, you’re all set. You just need to have the perseverance, dedication and the will to see yourself through.
NA: If you had a chance to for a do over, would you change anything?
BP: If I was given the chance to live my life anew, I wouldn’t change one single thing. It may not have been a perfect life, but it’s my life. I lived it the way I wanted to. I didn’t take flak from anyone. I minded my own business. I didn’t step on other people’s toes. With all those checked off my bucket list, I’m happy with the way my life turned out.
NA: What was your experience like working on a huge project like Ragnarok?
BP: The experience was awesome. The people I worked with were great. The office atmosphere was like a party everyday. Never a dull moment. The people were energetic, super active, fun to deal with. The atmosphere was just pleasant. That is probably why a lot of us stayed very late at night after work just to relax, unwind, and recharge ourselves.
NA: Do you have any new releases coming out?
BP: Well, we are currently working on a new game, do watch out for it. But it’s still a long way to go before it’s complete. People should look out for it, because there’s a lot of new stuff we’re bringing into that new game. So gamers, keep your eyes peeled and your ears close to the ground.