Mario Strikers Interview

Mario Strikers is an up-and-coming Graphic Artist who has worked with a handful of nice projects which should go well in his resume. The latest project he was part of is The Sims 4, and is also the biggest project he has been involved in. When he got a call from Electronic Arts, he thought it was another prank by some of his friends. Mario and his closest friends love to prank each other. It turns out it wasn’t a prank call, and before long, he was hired at EA as a Junior Graphic Artist.

Mario has always been artistically inclined, even as a young kid growing up in the city. He would join art clubs in school, joined art competitions, even with older kids, and he usually won. With such an early start in the art world, it is no surprise that Mario possesses the ‘golden hands’ and it has translated into his aesthetically pleasing and impressive graphic design portfolio.

This is probably what caught the attention of the big bosses over at Electronic Arts that they decided to take a gamble on him, despite having minimal actual work experience.

We caught up with Mario and here’s our brief interview with him:

NA: Hi Mario! Nice to finally talk to you in person. How are you enjoying working at EA?

MS: Hi! Thank you for having me. Working at EA was beyond my wildest imagination. I never expected to get that call and I felt overwhelmed when I finally got the offer to work here. Until I now sometimes I pinch myself to convince myself that I’m not dreaming. Working here is so much fun. The people are great. They are all very professional, very approachable and friendly, too. I really consider it my biggest blessing in life to be part of such a great team. It’s nice to be appreciated for the work you put in, and they do that very well here all the time.

NA: Tell me a bit more about the project you’re working on right now.

MS: Well, as you know, The Sims is one of the major titles ever produced by Electronic Arts. It is also one of the most successful, selling over 40 million copies worldwide. The good thing about this project is that the core elements are already in place. Most of the improvements we make we package into smaller programs called expansion packs. These packs are plugged into the existing installation of Sims and “upgrades” the game to the latest version. Of course this is only true for minor upgrades or patches. Major versions of Sims need a clean install which usually means removing your old Sims files before installing the new version.

NA: All this sounds pretty exciting. How are you holding up so far?

MS: It’s been a few months since I started working here. Since then, I have made a lot of friends at work. I’ve completely adjusted myself to my new environment and I have to say, I’m enjoying myself at work everyday. I’m learning the ropes, and it helps a lot if you have a team of professionals sharing their knowledge to you on a daily basis. This has helped me a lot during my transition period. I feel so much at home here now and if given the choice, I wouldn’t want to leave at all.

NA: Any advice for aspiring Graphic Artists?

MS: Just be yourself. Know your capabilities and strengths, and work with those. Your weaknesses, if any should be addressed early on to correct it, and always practice good habits at work. Follow these and you’re all set for a great career.